Video Game Addiction

In: Novels

Submitted By gifza963
Words 379
Pages 2
Nowaday, Video game addiction, often considered a form of computer addiction or internet addiction, has had more and more press over the years. Video games include computer games, console games, arcade machine games, and even cell phone, PDA, and advanced calculator games. Since the 1950s, gaming has grown into a multi-billion dollar industry. People have recently become concerned about the long-term effects of video game playing, particularly on children.
Some theorists focus on presumed built-in reward systems of the games to explain their potentially addictive nature. In reference to gamers such as one suicide in China, the head of one software association was quoted, "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."
Ferguson, Coulson and Barnett in a meta-analytic review of the research, concluded that the evidence suggests that video game addiction arises out of other mental health problems, rather than causing them. Thus it is unclear whether video game addiction should be considered a unique diagnosis.
Researchers at the University of Rochester and Immersyve, Inc. (a Celebration, Florida, computer gaming Think-tank) investigated what motivates gamers to continue playing video games. According to lead investigator Richard Ryan, they believe that players play for more reasons than fun alone. Ryan, a motivational psychologist at Rochester, says that many video games satisfy basic psychological needs, and players often continue to play because of rewards, freedom, and a connection to other players.
Michael Brody, M.D., head of the TV and Media Committee of the American Academy of Child and Adolescent Psychiatry, stated in a 2007 press release that "... there is not enough research on whether or not video games are addictive." However, Dr. Brody also cautioned that for some…...

Similar Documents

Video Games

...words as often as they should. The phrase, “Go outside and play.” has become, “I just bought you a new Playstation and seven new games for your birthday, how can you be bored?” The advancement of technology in video games has brought with it the advancement of unhealthy lifestyles for our children. From obesity to murder, the negative effects of video game play are more dangerous than many may realize. According to the CDC (Centers for Disease Control and Prevention), obesity rates for adults have doubled and the rates for children have tripled just since 1980. I admit that we cannot blame this fact on video games alone. However, is it just a coincidence that it was during these same years that the market for video games began to boom? Allowing our children to sit and play video games for hours on end, in my opinion, cannot lead to a healthy lifestyle. The American Academy of Pediatrics suggests that people should spend at least sixty minutes a day exercising. (American Academy of Pediatrics) As the obesity rates indicate, many children would rather play a video game than climb a tree. It was bad enough when television came out, but now we have another distraction from physical activity, video games. Moreover, not only are children playing but also the adults. Remember the saying, “Lead by example.” and you will notice that if a parent plays video games, more often than not, their children do as well. Being active and maintaining a healthy lifestyle is also ‘lead by......

Words: 1091 - Pages: 5

Game Addiction

...Game Addiction Let’s talk about game addiction I know many people love to play game. I do to it’s not just kids, it’s pretty much everyone. But what happens when you get game addicted? Have you ever thought about it? When we play games we don’t really look at the negative side of game addiction. But well there is a negative side and positive side as well to the game addiction. I know nobody really cares but we should and that’s why today I want to focus on game addiction. What is game addiction? It’s an obsession with games, be it any kind of game. Game addiction is mainly caused by stress and in confidence. In 20th century advancing in the technology has change the way people work now, many people depend on technology. Games are becoming increasingly popular, especially with reasonably young kids. Today’s elaborate games require the players to pay constant attention to the game, and to be a part of the game’s script, this has numerous negative effects on children. Children who are addicted to games have built a wall around them self which doesn’t allow them to know what’s happening around the world and themselves. In my opinion game addiction has become serious matter between children’s between all ages. In my perspective game addiction can be fun but at the same time it can be dangerous for children’s. According to the study done in Singapore, by panel of experts says violent video games that involve shooting and other destructions tend to produce anxiety......

Words: 534 - Pages: 3

Video Games

...violence in Video games in the US Specific purpose: I want to actuate you to oppose promotion of violence in video games. Thesis: Violence in video games should not be promoted because generally violence has a negative influence on a person’s mental thoughts and once a person has such thoughts they are likely to fall victims of violence prior to what they see or do during playing the violent video games. Introduction: How many of you have played Carmageddon-1997, Soldiers of fortune-2000 or related video games? And what effect have they had on you? I know it is hard to point out what effect such video games have had on you but today I am here to tell you the effects of such violent video games and in turn oppose the promotion of violence in video games. First reason why violence should not be promoted in video games is because they increase a person’s aggressive thoughts, feelings and behavior. This comes about when the brain becomes less responsive and in turn leads to increased aggression. Likewise when playing violent video games we tend to identify with the aggressors in the video game and this makes us mimic their characters even when not playing them and this leads to change of behavior and moral practices (Gruffiths 102). The second reason is that violent video games led to most youth deliquescent. Research from Lowa state research has shown that most criminal acts done by youths have a direct relationship to the type of media they are exposed to including violent......

Words: 480 - Pages: 2

Video Game Addiction

...The world of video games have been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The modern day video games can become very addicting that it can cause individuals to neglect their families, their health, and lose their jobs. In 2011 on a divorce online survey showed that 15 percent of the divorces were due to their spouses’ addiction to video games (Whatcott, 2011). The cause of divorce is the spouse whether it be male or female are not getting the attention they want from that individual. Instead the individual would rather play a virtual reality for hours until it is time to go to bed, then wake up and do it again. Video games have become more personal than they used to be back in the old Nintendo days. They have managed to make games more competitive which is a huge cause of video game addiction. Most research suggests that massively multiplayer online games like World of Warcraft and Call of Duty tend to be the two most addicting games (Conrad, 2012). The reason these two games have caused so much chaos is because of how competitive they have made it as well as the......

Words: 902 - Pages: 4

Video Games

...Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby. A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...

Words: 2239 - Pages: 9

Video Game Addiction

...Video game addiction An Assignment Submitted by ______ ITT Composition I (EN1320), _/_/_ Video game addiction Video game addictions is a rather new syndrome since the computer games are relatively young – the oldest being only slightly older than twenty years. Video game addiction is a dangerous phenomenon and is detrimental to the realization of reality by a human being. The official definition of the syndrome is the following: video game addiction is a severe compulsive use of either video or computer games. Indulging in using the games excessively may hinder one’s everyday life. Video game addiction may display itself in the following way: social isolation, excessive amounts of time spent on gaming, diminished imagination, irregular mood swings, too much focus on the in-game achievements, behavior, which is modeled by the rules and realities of any given game (Lindsey 2007). Video game addiction is not going anywhere, as it recently acquired enough infamy to make it worthy of inclusion into the Diagnostic and Statistical Manual of Mental Disorders, under the “Conditions for Further Study” heading. It was deemed worthy of inclusion by the American Psychiatric Association, due to enough evidence, as well as, the fact that video game overuse results have similar symptoms and effects as seen in other psychological addictions. It has been noted that video game addiction bears many similarities to impulse control disorder and compulsive......

Words: 1004 - Pages: 5

Video Games

...A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. In recent years, additional methods of input have emerged such as camera-based player observation for video game consoles and touch-sensitive screens on mobile devices. Video games typically......

Words: 854 - Pages: 4

Video Games

...Do violent video games contribute to youth violence? There was a time when children were always playing outside during sunny days, but that was until video games were invented. Video games provided people with countless hours of entertainment at the comfort of their own home. People enjoyed it because it was a temporary break from reality. People played video games so much that it raised a lot if concerns. One of the concerns is violent video games affecting children’s behavior. Violent video games like Grand Theft Auto and Call of Duty have often been blamed for school shootings but do they really affect children’s behavior or are these just hasty generalizations? There are different studies saying that violent video games affect children’s behavior. One study says that there has been an increase in bullying cases because of mature video games that are sold to children. Psychologists say that children may think that violence is a solution for their problems. They will think that the world is a hostile place and violence is normal. ( Harding,2009).  Some kids may also develop trust issues and become aggressive to protect themselves. Christopher Barlett, a psychologist at Iowa State University wanted to test if students become more aggressive after playing a violent video game. He made 47 students play Mortal Kombat for 15 minutes. Afterwards, he tested whether they became more aggressive or not. There were compared to a group who played a nonviolent video game. Obviously...

Words: 765 - Pages: 4

Video Games

...------------------------------------------------- The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children. Sections: * What impact does playing video games have on children or adolescents? * Tips on managing your child's media consumption * The Entertainment Software Rating Board (ESRB) * References What impact does playing video games have on children or adolescents? The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted......

Words: 1374 - Pages: 6

Video Game

...Video Games And Juvenile Delinquency Students Name University Affiliation VIDEO GAMES AND JUVENILE DELIQUENCY A juvenile, according to most states and at the federal level is a person below the age of 18. However the age varies from state to state and can exceed to 19,as in Wyoming or even 17 in Connecticut. In the market today there are many varied types of video games but those associated to juvenile crime are those based on violence as a theme. This may include and not limited to: Call of duty, fall of Max Payne, James Bond among many others. They can be bought from stores across the states or even from the internet at a fee or free at times. Several gaming consoles also are available and may include: Xbox, plays station, personal computers and psp’s.in addition, this games can also be played in different modes of either single player or multi player. In single player, it’s usually a single human player against the cpu and in the multi-player mode, its usually several human players gaming against one another or against the computer. Firstly, we examine the effects of the video gaming to the juvenile delinquency based on short term laboratory studies. This results usually confirms what any gamer already knows in his gut: playing games such as max Payne stirs up the blood. In a recent research at Iowa university led by Christopher Barllet, a psychologist. He had the 47 undergraduates play mortal combat: deadly alliance and later tested for physical and psychological...

Words: 832 - Pages: 4

Video Game Addiction

...Online Game Addiction Technology is one of the major assets in today’s world. Some human being living in this world surely uses technology in their everyday living. Nowadays, technology does have many uses and advantages yet one cannot deny, it also has some disadvantages and one of this is video game addiction. Cause and effects of the video game addiction recommends some solutions” Video Game Addiction is excessive or compulsive use of computer or video games that interferes with our daily life. Instances have been reported in which users play compulsively, isolating themselves from other forms of social contacts and focusing almost entirely in-game achievements rather than broader life events and “Studies have indicated that males play video games more frequently than females. Television program producers and video game manufacturers may produce violent shows and games for this audience. This demand for violence may not arise because of an innate male desire to witness violence, but because males are looking for strong role models, which they find in these shows and games” (Clark, 1993) Playing video games has become almost as popular as watching television. The vast majority of school children play video games; they are part of the daily routine of 65% of American households. Video games account for 30% of the US toy market and the annual earnings from video games approaches nine billion dollars, which is more than the gross sales from box office tickets for movies. This...

Words: 763 - Pages: 4

Video Game and Caffiene Addiction

...audience about my research topic which is “VIDEO GAME AND CAFFIENE ADDICTION” There is a whole realm of articles concerning my research topic that is why I stuck to areas where I knew my way around untrusted material sources that only lead me to dead ends or material that was not trusted due to certain dates not matching. I have to say that before I commenced my outline setting for this research I thought I had lived through similar setting and had exclusive access since I had experienced a family member dealing with this sort of problem at hand, and let me tell you it is a rough to see your family go through this type of particular situation, I‘m keeping my thoughts and opinions at rest In order to give an audience an opinion that is not bias. Ever since gaming has become a viral for by becoming viral all over the internet there has been a monumental boom in the gaming industry. Imagine when you first got your hands on gaming materials that you are new to, a gaming system such as xbox or Playstation 4,that provide you with scenery and graphics you would never though would even be a possibility of being a part of in your lifetime. Now picture that and add the possibility of you playing a strategic and integrated game online, with a voice as clear as can be to follow commands specified by a the game process. Ok now add the formula of one self being able to take part in playing a game such at this not only integrated,......

Words: 1765 - Pages: 8

Video Games

...Video games can best be defined as an interactive electronic game that requires players to control the movement of the character by using a controller and gain points and money, to say the least. Almost all video games require a medium for it to process the movements and actions of the player. The medium can be in a form of a game console, a disc where the game information is stored, a computer and sometimes both disc and console put together. For example, the Xbox or the Playstation require both the console and disc where as some games can be downloaded through the internet. The first form of video game that appeared on departmental store shelves was ‘Pong’ where basically the game was ping pong in an electronic appearance. The game had 2 straight lines that represented the paddles and a dot that represented the ball. The rules of the game was similar to its real counterpart, of that if one player did not hit the ball, the other player would gain one point. Before the game was introduced in a home version, the game was in arcades where children and adults would come and play (Winter, 2010). And ever since the video game was created, it would be surrounded by controversies where people always pointed out the negative effects of it just to get their kids off video games. Today, the video game has evolved rapidly and there are games developed for adults and games are played worldwide. Game consoles have evolved through the years and now can be found in all forms such as mobile......

Words: 337 - Pages: 2

Game Addiction

...online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing these games also bring negative effects. It requires much of the player's time, leaving school activities and home works unattended. (http://www.oppapers.com) The home video game industry is now over 30 years old. In that time, computer technology has improved at a geometric rate. A high speed elevator now has more computing power than the Apollo spacecraft that landed on the moon. The promise of computers and video games as teachers was clearly recognized in the 1980s when there was a nationwide push to get computers into the classrooms. In the years that have followed, researchers found that educational software and games can indeed have several very positive effects on children's academic skill. Over the same period, video games also moved into children's homes. (I define video......

Words: 5151 - Pages: 21

Game Addiction

...Addicted to Video Games When you think of video games, you don’t think of an addiction, but video games can be as addictive as gambling or alcohol. When my son was around 3 years old, I bought a PlayStation video game system and he would sit and watch me play. One day my son asked me if he could play, it was a 2 player game, so I showed him how to play. I would play from time to time, and as time went on he became better and better. It was like nothing I had ever seen, he was a natural. As the years went by and my son grew older, he was playing more games and he had asked for a Nintendo Gameboy. He soon grew bored of it, he asked for a Nintendo Wii for Christmas and Santa made his wish come true. As the months went by, as a reward for doing chores he would receive a game instead of money. Before long, he had every accessory and he had received 22 games. The years passed and again he grew bored of the Wii, so he asked for the Xbox 360 video game system, and of course I gave in. He became more involved in playing games as the years went by. He always would ask for the newest games, the newest wireless controllers, or headsets. He began to play more in the multiplayer online game venues, and had a list of friends from all over the world. He plays the Xbox any and every chance he gets, beating complete games in as little as 4 hours, or playing campaigns in the online multiplayer area for hours on end. When he plays the game so much, it tends to get in the way of his......

Words: 1180 - Pages: 5

SHIPPED FROM OVERSEAS Generic HP-15000mah Power Bank Portable Mobile Phone with Two USB Interface Charging Bank pink -64% KSh 461 KSh 1,283 (7) Buy now | keynesian economics - 2284 Words | Ensembles de vêtements